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Title Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels
Authors Cristóbal Maldonado, Francisco Gutierrez, Victor Fajnzylber
Publication date 2022
Abstract Virtual reality (VR) environments are increasingly being
addressed by Human-Computer Interaction researchers and practitioners, due
to the recent and rapid development of affordable hardware targeted to the
mass market. In that respect, implicit interactions are the go-to paradigm
for conceiving VR applications, particularly in simulation and gaming.
However, to the best of our knowledge, there is still a significant gap in
literature regarding models and practical guidelines to assist designers and
software developers when building interactive applications in this domain.
As a way to provide a common ground for designing interactive applications
in VR environments, this paper presents a formal conceptualization of
implicit interaction mechanisms. To do so, we propose a set of formal models
and we show a working example implementing such interaction mechanisms in an
interactive visual novel, i.e., a video game comprising a compelling
narrative extended by the interaction within an immersive environment, which
in this case corresponds to a VR world. As a way to gauge user acceptance of
the produced video game, we conducted a controlled user study measuring
perceived immersion and player experience with a particular focus in the
implementation of the proposed implicit interaction mechanisms. The obtained
results are highly promising, highlighting the understandability and
flexibility of the proposed mechanisms.
Pages 605-617
Conference name Human-Computer Interaction in Games
Publisher Springer Nature Switzerland AG (Cham, Switzerland)
Reference URL View reference page