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Title A GPU-based Method for Generating Quasi-Delaunay Triangulations based on Edge-Flips
Authors Cristobal Navarro, Nancy Hitschfeld, Eliana Scheihing
Publication date 2013
Abstract The Delaunay edge-flip technique is a practical method for
transforming any existing triangular mesh S into a mesh T (S) that satisfies
the Delaunay condition. In this paper we present an iterative GPU-based
method capable of improving triangulations under the Delaunay criteria. This
method is based on the edge-flip tech-nique and its implementation is fully
integrable with the OpenGL rendering pipeline. Since the algorithm uses an
epsilon value to handle co-circular or close to co-circular point configurations,
we can not guarantee that all triangles fulfill the Delaunay condition.
However, we have compared the triangulations generated by our method
with the ones generated by the Triangle software and by the CGAL library and
we obtained less than 0.05% different triangles. Based on our experimental
results, we report speedups from 14x to 50x against Lawson's sequential
algorithm and of approximately 3x against the O(nlog n) CGAL's and
Triangle's constructive algorithms while processing bad quality
triangulations.
Downloaded 8 times
Pages 27-34
Conference name International Conference on Computer Graphics Theory and Applications
Publisher SCITEPress: Science and Technology Publicatios
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