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Title | Understanding the Use of Tangible User Interfaces through Videogames |
Authors | Luis A. Guerrero, Pablo Cordella, Sergio Ochoa |
Publication date | 2011 |
Abstract | During several years, the development of traditional videogames has involved the design of two main components: the gameplay and the eye candy. The gameplay involves the game rules and the eye candy deals with all user interface aspects. Recently game designers have incorporated the ?user interaction? as a third design element to consider when developing this type of product. Through the use of traditional videogames, this paper explores the impact that the design of user interaction aspects has on the users? experience and performance. In order to do that we developed an augmented glove, which allows users to utilize a tangible user interface (TUI) to interact with traditional games. It represents an alternative to the typical graphical user interfaces (GUIs) used by gamers. Two well-known classic games were adapted to be used through a TUI. These games were tested using the TUI and the GUI to see the impact that the change of interaction paradigm produces on the users? perception and performance. Based on the obtained results the article hypothesizes on the possible impact of using TUI to interact with other systems, such as TV on demand, home security systems or homecare monitoring systems. |
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Conference name | International Conference on Ubiquitous Computing and Ambient Intelligence |
Publisher | Springer-Verlag (Berlin/Heidelberg, Germany) |