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Title The Computational Complexity of Evil Hangman
Authors Jérémy Barbay, Bernardo Subercaseaux
Publication date 2021
Abstract The game of Hangman is a classical asymmetric two player
game in
which one player, the setter, chooses a secret word from a language, that
the other player, the guesser, tries to discover through single letter
matching queries, answered by all occurrences of this letter if any. In the
Evil Hangman variant, the setter can change the secret word during the game,
as long as the new choice is consistent with the information already given
to the guesser. We show that a greedy strategy for Evil Hangman can perform
arbitrarily far from optimal, and most importantly, that playing optimally
as an Evil Hangman setter is computationally difficult. The latter result
holds even assuming perfect knowledge of the language, for several classes
of languages, ranging from Finite to Turing Computable. The proofs are based
on reductions to Dominating Set on 3-regular graphs and to the Membership
problem, combinatorial problems already known to be computationally hard.
Pages 23:1-23:12
Conference name International Conference on Fun with Algorithms
Publisher Springer-Verlag (Berlin/Heidelberg, Germany)
Reference URL View reference page