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Title Damo's Quest: A Gamified Environment For Learning Programming
Authors Emilio OrmeƱo, Sergio Ochoa, Claudio Alessio, Cintia Ferrarini
Publication date 2024
Abstract The teaching of programming in primary and
secondary education has once again revealed the heterogeneity of
the ways in which students learn and instructors teach such a
capability. Language barriers and technological skills of the
involved people are some of the factors that affect the usability and
usefulness of educational programming environments. This article presents a
gamified programming environment, called Damo's Quest, that supports middle
school instructors while they teach programming to students who have little
access to computer technology and proficiency in English language. The
platform offers a gamified-educational experience, in which students must
deal with challenges in fantasy stories (in virtual worlds) by programming
various solutions. The usability and perceived usefulness of the first
version of this tool have been evaluated by two researchers, who are experts
in computational thinking. Although preliminary, the results are highly
encouraging.
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Pages 1-4
Conference name Latin American Conference on Informatics
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