Publications

Stats

View publication

Title Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels
Authors Cristóbal Maldonado, Francisco Gutierrez, Victor Fajnzylber
Publication date 2022
Abstract Virtual reality (VR) environments are increasingly being
addressed by Human-Computer Interaction researchers and practitioners, due
to the recent and rapid development of affordable hardware targeted to the
mass market. In that respect, implicit interactions are the go-to paradigm
for conceiving VR applications, particularly in simulation and gaming.
However, to the best of our knowledge, there is still a significant gap in
literature regarding models and practical guidelines to assist designers and
software developers when building interactive applications in this domain.
As a way to provide a common ground for designing interactive applications
in VR environments, this paper presents a formal conceptualization of
implicit interaction mechanisms. To do so, we propose a set of formal models
and we show a working example implementing such interaction mechanisms in an
interactive visual novel, i.e., a video game comprising a compelling
narrative extended by the interaction within an immersive environment, which
in this case corresponds to a VR world. As a way to gauge user acceptance of
the produced video game, we conducted a controlled user study measuring
perceived immersion and player experience with a particular focus in the
implementation of the proposed implicit interaction mechanisms. The obtained
results are highly promising, highlighting the understandability and
flexibility of the proposed mechanisms.
Downloaded 16 times
Pages 605-617
Conference name Human-Computer Interaction in Games
Publisher Springer Nature Switzerland AG (Cham, Switzerland)
PDF View PDF
Reference URL View reference page