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Title Designing Serious Videogames through Concept Maps
Authors Jaime Sánchez, Matías Espinoza
Publication date 2013
Abstract The purpose of this study was to present and evaluate a new tech-
nique through the use of concept maps for the design of serious videogames
using Ejemovil Editor. This was accomplished by using a method to easily
transform concept maps into directed graphs, which are then used to generate
the videogame sequence and the interdependencies between the various ele-
ments. With this tool teachers are able to define the storyline of the videogame,
incorporating the concepts that they want to teach in a structured way. To these
ends, an editor was created using this methodology that allows for the construction of mobile videogames. Teachers that currently use concept maps have evaluated the proposed methodology. Preliminary results show that the proposed
methodology for the design and creation of serious videogames for education is
appropriate, easy to use, generally accepted and understandable for the end
users.
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Pages 299-308, volume
Conference name Human-Computer Interaction International
Publisher Springer-Verlag (Berlin/Heidelberg, Germany)
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