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Title Crowdsourcing and Co-curation in Virtual Museums: A Practice-driven Approach
Authors Daniel Biella, Thomas Pilz, Daniel Sacher, Benjamin Weyers, Wolfram Luther, Nelson Baloian
Publication date 2016
Abstract This paper gives an overview on crowdsourcing and
co-curation
practices in virtual
museums. Engaged nonprofessionals and specialists support curators in
creating digital 2D or
3D exhibits, exhibitions and tour planning and in the enhancement of
metadata using the
Virtual Museum and Cultural Object Exchange Format (ViMCOX). ViMCOX is based
on
international Lightweight Information Describing Objects (LIDO) v1.0
metadata standard,
provides the semantic structure of exhibitions and complete museums and
includes new features,
such as room and outdoor design, interactions with artwork, path planning
and dissemination.
Various application examples show the impact of crowdsourcing, co-creation
and cocuration
on the digitalization of expositions in classical museums and on the
creation of virtual
museums. The case studies are devoted to restoring lost or damaged artwork
by the German-
Jewish sculptor Leopold Fleischhacker, high-quality 3D shapes and Armenian
cross stones.
Finally, the paper reports on an evaluation in the field of usability, user
interfaces and the
crowd's willingness to undertake various co-curation subtasks
Downloaded 7 times
Pages 1277-1297
Volume 22
Journal name Journal of Universal Computer Science
Publisher Graz University of Technology (Graz, Austria)
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Reference URL View reference page