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Title Modeling Motivational Pathways in Personalized Gamified Learning
Authors Matias Torrealba, Francisco Gutierrez
Publication date 2026
Abstract Gamification has been used in introductory programming
courses to
enhance student engagement and motivation, yet empirical results remain
inconsistent across learners. A key challenge is that gamified systems
frequently apply uniform motivational strategies, overlooking individual
differences in learners' motivational profiles and psychological needs. To
address this challenge, we explored how HEXAD user types relate to academic
motivation by analyzing the satisfaction of basic psychological needs,
drawing on Self-Determination Theory. In this paper, we report an empirical
study conducted with undergraduate students enrolled in an introductory
programming course (), using validated instruments and Partial Least Squares
Structural Equation Modeling to examine indirect motivational pathways. The
results indicate that achievement-oriented user types are positively
associated with competence satisfaction, which in turn predicts higher
intrinsic motivation and lower amotivation. These findings suggest that
motivational traits influence learning engagement indirectly rather than
through direct effects alone. This work contributes a theory-driven
perspective on personalized gamification in computing education, offering
design implications for adaptive learning systems that aim to support
motivation through autonomy-supportive and competence-oriented
mechanisms.
Pages 117-133
Conference name Human-Computer Interaction in Games
Publisher Springer Nature Switzerland AG (Cham, Switzerland)
Reference URL View reference page