Publications

View publication

Title Profile-Driven Adaptive Gamification in CS1: Design and Preliminary Evaluation of an Intelligent Personalized System
Authors Matias Torrealba, Francisco Gutierrez, Julita Vassileva
Publication date 2026
Abstract Introductory programming courses (CS1) suffer from high
failure
and dropout rates, making motivation a central concern. Gamification has
been widely used to address this issue, but most systems apply a uniform
"one-size-fits-all" design that overlooks individual differences in
motivational orientations. Although player-type models such as HEXAD offer a
strong foundation for personalizing gamification, their application in CS1
remains limited. In this paper, we present PAGE (Personalized Adaptive
Gamified Environment), an intelligent gamified virtual judge that supports
the development of programming skills in CS1. The novelty of our approach is
that the system explicitly introduces personalized gamification elements to
promote student engagement. These triggers are intelligently adapted, based
on the students' HEXAD motivational profiles. We report a preliminary
evaluation of N=27 students assigned to three profile-based conditions:
Achiever, Player, and a control group over an 11-week semester. Personalized
groups showed higher submission, progress, and persistence than the control
group, although differences were not statistically significant given the
small sample size. Players showed the strongest and most consistent
engagement across behavioral and temporal measures. These findings provide
preliminary evidence that profile-driven adaptive gamification can
positively influence student engagement in CS1.
Pages 1-8
Conference name IEEE International Conference on Intelligent Systems
Publisher IEEE Computer Society Press (Los Alamitos, CA, USA)
Reference URL View reference page